
The situation will only change to "Flying High" or "Flying Low" if/when the aerodynamic forces cause an orbit to be captured during the encounter.īiomes are areas of a body's surface specially mapped in KSP game data. If soaring through an upper or lower atmosphere on a trajectory to an escape from the planet or moon's sphere of influence, the situation is assigned as "In Space Low" regardless of the presence of the atmosphere. As of KSP version 1.0.2, the PresMat Barometer can be used without an atmosphere.
In Space High: high above the surface and any atmosphere but still in its SOIĪn atmosphere is required for the situations " Flying Low" and " Flying High" and for usage of the Atmospheric Fluid Spectro-Variometer. In Space Low: above the surface at any height and not in an atmosphere. Flying High: in the upper atmosphere, if and only if an atmosphere is present. Flying Low: above the surface at any height, if and only if an atmosphere is present. SrfSplashed: in a liquid body on the surface (such as oceans). SrfLanded: in contact with the terrestrial surface. There are six possible situations, some of which may be irrelevant to a given science activity or unavailable on a given celestial body. Situations reflect the flight status of the craft or kerbonaut relative to a celestial body. 3.3.2 Recovering the maximum value of an experiment. 3.1 Possible combinations of Activity, Situation, and Biome. In addition to the facts collected on this page, you can follow this beginner-friendly Science tutorial. Science and all related instruments and buildings are made inoperative while in Sandbox mode due to its triviality-all parts are available from the start of a Sandbox game. EVA report flying over Kerbin's shores) can be stored per command pod. Additionally, science experiments can be stored in and retrieved from any part that Kerbals can ride in, although only one copy of an experiment for any specific situation (e.g. Experiments can be removed from the parts they were performed in and are stored with a Kerbal on EVA. While transmission is generally not for 100% value, experiments may be repeated and retransmitted until 100% of the science value is received. Science must either be recovered or transmitted in order to be used on Kerbin to unlock additional technologies. Science may also be obtained upon successful completion of certain contracts, or gained through the implementation of administrative strategies.
Science is a gameplay feature used to unlock parts in the technology tree when playing in the Career or Science modes by spending science points, which are mainly obtained by performing various scientific activities in different situations and biomes. See this page for more infoĬommunity Teamspeak Server :For Template:For File:EVA report.pngĪn image of the GUI after doing an EVA report
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